If you use carthage copy-frameworks in your Build Phase you should not add the App Center SDKs there as they are shipped as static frameworks. Maven default lifecycle phases : Maven build life cycle is divided into build phases, and the build phases are divided into build goals. Open the Log Navigator, select a build from the list, and Xcode will show you the log file in a prettified format. Apr 16, 2016. – copy files in other location after/before build – create pkg. We install the Certificate and Provisioning file with a fastlane command in Bitrise. app/Contents/). Option 2 - Xcode copies file(s) during build phase to Project Working Directory. In browsing for the directory, remember that you're telling eclipse the directory where your source files are, not the source files themselves. If there are no build errors, you can run it in iPhone Simulator or on a device. can solve this problem either by pulling a single file (such as build. Building a Universal Framework for iOS Apple has invested quite a bit of time into making it easy to compile for a number of different architectures in XCode. Once you've confirmed the library is static, go to the Build Phases for the app target in Xcode. Resources, such as an XML file, are copied into the app bundle during the build phase. Imagine, for example, if you had a programming-tutorial app that needed to bundle. It happily generated two identical object files, and proceded to link them (hence the error), but doesn't get the reporting information correct (hence saying that both symbols come from the same file) Open documentation for a symbol. Quick workaround for Xcode 10 beta 3 build error. David Owens II:. , depending on the build configuration, e. The integrity of all previous versions is maintained, with a complete audit trail of all activity surrounding every file within the system. Click on the Build Phases tab. 3 – What I find is after creating the project using the Cordova CLI and opening in XCode, no changes to the index. When prompted, use the checkboxes to add the framework to the specific target for which you are compiling. Add this configuration file into your Xcode project directory and name it AppledocSettings. Navigate to File/New/Target in the Xcode menu. Deciphering the Build Log. 4) Open Finder and copy the tbb folder into your project’s folder:. On your application targets’ “Build Phases” settings tab, click the. Choose Editor > Add Build Phase > Add Copy Files Build Phase. I have to open terminal and issues a Cordova Build command and then run the simulator and it works. Xcode lets you specify the Input Files the script depends on and the Output Files it generates, so that it can examine modification dates and determine if the script needs to be run at all. Creates a new copy files build phase for given target. vst/Contents/ in the Script editor. In Android Studio, you can also open the “Gradle” tab and run the :shared -> Tasks -> build -> build task instead of using the terminal. To ease our life we will configure our Xcode projects so that when we build our applications the documentation will be generated automatically as well as Xcode will be informed that the documentation was updated. How to read a file in Xcode project Recently I got stuck with an objective C problem, Given a text file in your Xcode project, how could I read this text file in my Xcode 4. Name the project and click Next. When the build or release completes, the file is deleted from the agent. 2에서 multi Target 설정 후 빌드할 경우 아래와 같은 warning이 발생하는 경우가 있다. The Xcode release notes says that the Copy Headers build phase should be before Compile Sources or you may hit this issue. This means that the file must not bear a BOM (Byte Ordering Mark) at its start or the parsing will fail. Select your project’s. Use multi-stage builds Estimated reading time: 6 minutes Multi-stage builds are a new feature requiring Docker 17. developerprofile into a build (pull request xcode-plugin/34). Once this is completed, you place all of your frameworks into the Frameworks folder and create a configuration file with the following setting:. Click each build phase to see a list of the files in your target to which that build phase will apply. 0 while continuing to build on 1. From mobile apps to microservices, from small startups to big enterprises, Gradle helps teams build, automate and deliver better software, faster. Select File > Add Files to… And Select Copy items into destination group’s folder. Xcode should link the framework and add a copy files task to your Build Phases. Start using Xcode's suite of performance analysis tools to find problems and accelerate your code. Xcode Build Rules Most Xcode project types support build rules, which allow developers to modify how existing file types are built, and to define how new file types are built. Click on the Build Phases tab. The legacy build system is still available in Xcode 10. Copy HelloFile. Then every time you compile the program these files will be made part of the final package. These are the '\input texinfo' line and the '@settitle' line. In Xcode, this can be easily achieved by adding new Copy files build phases. If using Realm with Swift, drag the file at Swift/RLMSupport. xml) or by updating the entire project. There’s also a new feature that allows you to debug and see how long each step of the build process is taking. Apache Cordova; CB-10547; Update xcode package dependency to latest version instead of 0. The next step is to build and add the gtest. A Tour of Xcode. At any rate, here’s the step-by-step for Xcode 4. framework folder, drag and drop the wrap. To ease our life we will configure our Xcode projects so that when we build our applications the documentation will be generated automatically as well as Xcode will be informed that the documentation was updated. It does not cause the linked product of a target to be stripped—use Strip Linked Product (STRIP_INSTALLED_PRODUCT) for that. This is a more complicated one-time setup, but will then allow you to edit the input file right within Xcode. The name is important; it will be the same for the directory containing the compiled classes. files in the Copy Bundle Resources phase. Build output directory. Buildin'n'Runin ( CMD + R ) in Xcode we get: File was read successfully. as a build script phase:. To use the ArcGIS API, open the newly created Xcode workspace and add the following import statement to any of your swift code (. Another solution is to let the Xcode copy your file from your Project Directory to Project Working Directory. Multistage builds are useful to anyone who has struggled to optimize Dockerfiles while keeping them easy to read and maintain. The other is to simply copy the libvl. Now open up the new run script and copy in the text that Fabric gave you. Make sure you check ‘Copy items into destination group’s folder (if needed)’, as well as add to your main Target. Link Test1 - since the two ObjC files are listed in the target's Compile Sources build phase, they still get compiled and linked. # Get the `copy files` build phase:. js file from the new project into your www directory, and delete your www/phonegap-1. This template creation method eliminates all the problems with the Xcode 4 template. /otp_build update_primary to create a new commit that contains differences, if any exist. There is already a project template specifically for Cocoa frameworks so that is where we will start. # @usage # 1. If you want to see this in the GUI, select a target (in our case, xplore) and click on the Build Phases tab. Secure files can be downloaded to agents during build or release. 图片转载自:Adding a build configuration in Xcode. I've asked this before but I think maybe my question was badly phrased or incomplete. The name is important; it will be the same for the directory containing the compiled classes. 8 OSX and Xcode 5 The C++ project throws Run-Time-Exception against one of the dylib's that are part of my project saying they can not be found in /usr/local/lib. Dash-v is symbol for verbose. h), right-click the file, choose Properties, then choose the value yes for Excluded From Build. You could simply add a new Build Phase (named "Copy Library" or similar) - and then add a Copy Files step, where you copy your. 标签 resources build file xcode cmd plist Info. Build and Run your project. /build/Linux64 -G “Unix Makefiles” -DCMAKE_BUILD_TYPE=”Debug” To build the engine, run the following command: cmake –build. In the same tab, add a 'Copy Files' phase with Destination: Frameworks and add the AppCenterXCUITestExtensions. Dash-v is symbol for verbose. The Build folder contains the results of the build, yeah kinda obvious that last one I know. At the moment, it is required to manually add Copy files build phase to iOS Xcode project generated by CMake to bundle and code-sign MoltenVK dylib, which is inconvenient. By default, this view hides a lot of information, but you can reveal the details of each task by selecting it and clicking on the expand button at the right side. Both installers install the driver and tools needed to create, build and run a CUDA application as well as libraries, header files, CUDA samples source code, and other resources. The xcconfig files exist as separate plain text files, this means they will rarely conflict when merging changes and will be easy to resolve when they do (unlike project files). An Aggregate Target in Xcode will build multiple targets at once, including command-line scripts. In particular, you may find that the external works from within XCode but doesn't work from a rev stack outside the XCode environment. In Xcode, in the 'Build Phases' tab of the XCUITest target (not the main application target), add the AppCenterXCUITestExtensions. A list of variables you can use in your script is listed on the Run Script Build Phase page of the Xcode documentation. (we made our last build. Click on the + at the top-left and choose New Copy Files Phase. BWToolkit is an Interface Builder plugin that contains commonly used UI elements and other objects designed to simplify Mac development. xcodproj to the root of my project 3) In my projects build settings, I add CordovaLib as a dependent an. If the target already has copy files build phase with the same name, dstPath and subfolderSpec configured for it, the function returns the existing phase. ) Select the MyGame target, go to the Build Phases tab and add a new Copy Files Build Phase (+ button down right). Create a new project - choose System Plug-In - Audio Unit effect. I want copy some files to Library or Document in the Product directory, but when I add a build phase and select Products Directory in destination and input my subdir it's like Library/xxx/. xcworkspace) and the project (. While still looking at the Build Phases screen in Xcode, choose Editor\Add Build Phase\Add Copy Headers Build Phase. In Xcode, go to File->Project/Workspace settings. sh file onto the script path field in Xcode. Copy the command that Fabric gives you and navigate to your Xcode project. Maven is one of the best java applications used to build and deploy Java Projects but sometimes we may just need to use it to manage or download dependencies which is probably its best feature. Option 2 - Xcode copies file(s) during build phase to Project Working Directory. Most of the modding tools for TS2 and TS3 are written for Windows, which has often been a source of disappointment for OS X users. You will have to specify the input files to the run script phase, this is important to determine whether the script needs to be run or not. These references are both extremely powerful and quite easy to configure incorrectly. The Xcode release notes says that the Copy Headers build phase should be before Compile Sources or you may hit this issue. Now that we have successfully built our frameworks, we can add them to our Xcode project. Xcode run script build phase to deal with Mapbox access tokens: Mapbox Private Access Tokens. h file I get duplicate declarations, I assume this is because there are simulator and the device -swift. pch and language sounds, nibs etc resources, put them under Build Phase => Copy Bundle Resources. New: Build wrapper to restore the keychain at the end of the build (pull request xcode-plugin/31) New: Adding the possibility to provide a pattern for the. We'll ignore a Copy Files phase for now. You could simply add a new Build Phase (named "Copy Library" or similar) - and then add a Copy Files step, where you copy your. The Copy Bundle Resources build phase contains 有时,我们会修改工程的名字,而修改工程的名字后,看着新建工程后自带的文件夹名称和新工程名字不搭后又修改文件夹名称,. Another option is to create the input files right within Xcode and then modify 'Copy Files' in the Build Phase. What you do to get the shaders into the Copy Bundle Resources build phase automatically is simply to put all the shaders in a common folder (or folder tree). If you want your framework to provide SomeHeader. com, wrote an excellent article on the virtues of building applications with Flutter. Same stuff is passing in local since i copy the files from an already downloaded and present files location called "contents" (the part of downloading from package manager and creating the "contents" folder is skipped in local build ). I was able to resolve the issue. Custom iOS Framework using xCode Remove files. Drag Sparkle. app/) instead of into the Contents folder hierarchy (myApp. 2: Download the TestFlight SDK and unpack it. framework is automagically added as a target dependency, linked framework and embedded framework in a copy files build phase which is all you need to build on the simulator and a device. Once I did that, the build succeeded without issues. Under each target you want to auto-increment the build number, at the bottom select Add Build Phase and select Add Run Script. It will then package the framework up in a gzipped tarball and place it in the same directory. How to read a file in Xcode project Recently I got stuck with an objective C problem, Given a text file in your Xcode project, how could I read this text file in my Xcode 4. Add /usr/include/libxml2 to Xcode Header search path; Enjoy it! Dynamic framework. With a normal app bundle, these binaries are put in the MacOS subdirectory. app cannot change your build settings, build settings can be changed on the project file, these don’t impact the values in the xcconfig file. plist copy copy copy copy iOS MacBook copy-frameworks build phase This file is part of the 'Elsarticle Bundle'. However, if you want to > use the Copy Files Build Phase for putting a copy of the debug plug-in > into the Extensions folder (instead of directly specifying the > Extensions folder as the Build Products Path), it's easy to set up: > > In Xcode 3 do this: > > 1. xcodeproj file in the ios directory of your React Native project. Create an empty file or add an existing file to the target's group in Xcode and make it part of the proper target, drag it into "Copy Bundle Resources" build phase, load it using NSBundle(forClass: TheTestCase. ios trigger Xcode 6 Archiving and get a warning “Skipping copy phase strip,binary is code signed” when add “share extension” to target it's build, so the. The build phase is inserted at the specified position. It deletes the entry from the plist file. Make sure you have drag'n'dropped the file into your Xcode project, and it appears in your app target's Copy Bundle Resources build phase. Expand the JNI folder and for each of the 2 files inside (beagle_BeagleJNIWrapper. Choose Editor › Add Build Phase › Add Copy Files Build Phase. I'm not familiar with. Re: BridgePlus in ASOC With the Target selected, click on the Build Phases tab. The only evolution has been to add new object types to the xcodeproj file. ) Add files the script build phase depends. When you are done, both of these files will have a tiny red minus sign symbol beside their name in the Solution Explorer. This is a more complicated one-time setup, but will then allow you to edit the input file right within Xcode. You should see a + button at the top of the phases list. org's SVN repository, and you've found the admin panel and want to get your Xcode goodness. this compiles and builds my framework fine, but when I try to build my framework in a project I get a lot of compile errors about "duplicated declaration", when I import the -swift. If they are universally-unique, then any number of projects from any number of original machines can be opened at the same time by a single copy of Xcode without any problems. xcode 常用快捷键大全 新建项目 command+shift+n 新建文件 command+n 新建空文件 command+control+n 打开 command+o 关闭窗口 command+w 保存所有文件 command+option+s 还原到保存时状态 command+u 创建快照 command+control+s (保存文件快照,以后可进行对比修改情况) 左缩进 command+[ 右缩进 command+] 项目中查找 command+shift+F 查找下. You need to then grab the items in your 'Resources' folder with your source, and physically copy them to the 'Copy File' build stage in your target. If you are an iOS dev, you owe it to yourself to set aside 10 minutes to read Andrea’s article. Add a new build phase for "Copy Headers": - Select your framework target. MySQL cocoa This small document should help explain how to include the MySQL-Cocoa bundled framework into a project in Xcode. 3) is now loaded in a dedicated class loader that is a child of the class loader of the xcode-maven-plugin. Xcode places your resource files in the Copy Bundle Resources build phase. Make sure the Localizable. Be sure to drag your new build phase up to the top of the list of phases as shown in the screenshot below. My first attempt was with a C++ program that used Google Testing Framework and figured that the above instructions may only work with projects using Apple’s built in unit testing, so I created a small Cocoa app and used Apple’s built in Unit-Testing framework, but I still don’t get any output files. Make sure this phase is below the Embed Frameworks phase. When I try to add new build phase "Copy Files" after every other build phases, which copies the final product component to some directory, the build just gets stuck. On a different note, I immediately noticed upon trying out the newly built AU, that it did not show up in logic pro. Change the build system to Legacy Build system. framework will be listed as we will use it shortly. Since AUs have to be installed in this folder to be recognized by AU hosts (as opposed to VSTs, which can be linked to in other locations), this might speed testing of Audio Units by automatically moving the latest build to the correct directory. There is an object for every file, group, target, build phase, and so on. The xcconfig files exist as separate plain text files, this means they will rarely conflict when merging changes and will be easy to resolve when they do (unlike project files). 1 or Xcode features that have problems in Xcode 2. " The library should remain in the "Link Binary with Libraries" section. To use the ArcGIS API, open the newly created Xcode workspace and add the following import statement to any of your swift code (. sh # @desc Auto-increment the build number every time the project is run. InsertCopyFilesBuildPhase: Creates a new copy files build phase for given target. XCode is available gratis from the Apple app store. Click the + icon and choose New Run Script Phase. sh file onto the script path field in Xcode. Xcode Run Script Build Phase Tip Oct 19, 2008 The standard way to do a Run Script build phase is to just put the text of the script in the window that opens up when you double-click the build phase. In order to do that go to "Build Phases" of your app target in Xcode, add a "New Run Script Phase", copy the script below and paste it there. bundle file shows in red in the products group. app (zip/tar) and move package to the staging directory - update build info (build version, number and date) - … Step #1. Select your project’s. apt and other. In Xcode 4, the option is in Editor->Add Build Phase. Apache Cordova; CB-10547; Update xcode package dependency to latest version instead of 0. ALL, This post is spawned by this question In my Xcode I added the new Build Phase to copy. You can also just copy the Core Plot library directly into your project in binary form. Then every time you compile the program these files will be made part of the final package. h, you need to add that file to the project and, as Meghs Dhameliya already pointed out, you need to specify SomeHeader. We install the Certificate and Provisioning file with a fastlane command in Bitrise. Once I did that, the build succeeded without issues. bundle file shows in red in the products group. I chose the Resources folder. Click each build phase to see a list of the files in your target to which that build phase will apply. The Xcode release notes says that the Copy Headers build phase should be before Compile Sources or you may hit this issue. 3, choose "Build" from the product menu, or enter command-B on the keyboard. Quick workaround for Xcode 10 beta 3 build error. The script will edit your freshly-copied Info. I have tried the Project>Add to Project and it adds the JAR but it doesnt get indexed or added to the class path. To add this script to your build process, you simply create a new “Shell Script Phase” at the end of your target’s build phases, and copy & paste the contents from above into that phase. You could simply add a new Build Phase (named "Copy Library" or similar) - and then add a Copy Files step, where you copy your. Copy the www/phonegap-1. Select the Build Phases tab (across the top). Another solution is to let the Xcode copy your file from your Project Directory to Project Working Directory. Xcode 6 is crashing on a nib file! 'Could not load NIB in bundle: 'NSBundle /var/mobile/Containers/Bundle/Application/XXXXX Go to the project copy bundle resources. The build target for Alamofire will be listed as either Alamofire iOS, Alamofire macOS, Alamofire tvOS or Alamofire watchOS. At this point, your bundled realm file will be accessible to your app. However this gives me no choice what name or location this folder is put. swift files for the user to view and edit. framework is automagically added as a target dependency, linked framework and embedded framework in a copy files build phase which is all you need to build on the simulator and a device. Specifying the Build Configuration for Xcode Project Dependencies Posted March 28, 2014 by Nick Donaldson When working with multiple Xcode project dependencies, such as during the development of a Cocoa Touch static Library, it can be convenient to add the dependencies' project files as subprojects of a "host" or "parent" project, or. XCode is available gratis from the Apple app store. Xcode places your resource files in the Copy Bundle Resources build phase. A new entry will appear in the Build Phases list. My resource bundle doesn’t seem to build. Explanation. Look in the "Copy Bundle Resources" Build Phase. xcassets package over. Click that and select “New Copy Files Phase”. plist and one. This space has been created to allow you to share your experience , expertise and opinions that will benefit all users. Custom iOS Framework using xCode Remove files. Let's create a separate file for our. A list of file names, relative to the configuration directory, to copy to the build directory when building LaTeX output. Put this file in your repository (somewhere like /scripts/) In Xcode, create a Run Script build phase AFTER the Copy Bundle Resources phase; In the Run Script, call path/to/update_build_number. So if you need to convert them you can do it in XCode by choosing the files and changing the Text Encoding to UTF-16 in the File Inspector. To do this follow this path: Solution->Open target > Build phase > Copy Bundle Resource > remove info. bundle was added to the project, Xcode automatically included it into that list. Set the Add Files options as follows: Destination - select Copy items if needed Added folders - select Create groups Note: Ensure that ZendeskSDKStrings. What is going on?. dispatch( Permission denied (public key) Does this need to be a script specified in the. Copy File. If you're not using ARC in your project, learn how to properly flag the CocoaLumberjack files as ARC in your Xcode project on the [ARC](ARC. Here is what I do. For completeness, there are also wrappers for clean and build. New: Build wrapper to restore the keychain at the end of the build (pull request xcode-plugin/31) New: Adding the possibility to provide a pattern for the. Element was created in the phase of the current view. In each of those you will find the framework. This is useful to copy files that Sphinx doesn’t copy automatically, e. Keys for jobs, steps and workflows enable greater control and status on each phase of a. h, you need to add that file to the project and, as Meghs Dhameliya already pointed out, you need to specify SomeHeader. so or whatever) to the intended destination. Buildin'n'Runin ( CMD + R ) in Xcode we get: File was read successfully. To add resource files to an iOS app in Xcode, open the build target's Build Phases tab. Click the Add Build Phase button, select Add Copy Files, and the Copy Files section appears in the the Build Phases tab. At this point, your bundled realm file will be accessible to your app. MobileFirst プロジェクトを作成し、生成された特定のファイルを Xcode プロジェクトにコピーすることで、MobileFirst の開発に必要なフレームワークおよびライブラリー・ファイルを用意できます。. Important is to remove the WebCore. US-ASCII IPHONEOS_DEPLOYMENT_TARGET 4. This is all inside Xcode. It happily generated two identical object files, and proceded to link them (hence the error), but doesn't get the reporting information correct (hence saying that both symbols come from the same file) Open documentation for a symbol. Add Frameworks to Xcode Project. Deciphering the Build Log. Maven default lifecycle handles everything related to compiling and packaging your project. Under Build Phases, click +, then choose New Copy Files Phase Expand the newly created phase below; Change the Destination to Frameworks; Drag those two frameworks from the project navigator to the empty list under Copy Files Present a ScanningViewController. framework folder, drag and drop the wrap. Drag-and-drop the new Run Script phase to move it to just before the Copy Bundle Resources phase (when the app-info. Under the Copy File Phase, select the "Destination" dropdown and select "Frameworks". Open the application target and select the “General” tab. Perfect! Now let’s make a build script to automatically update the build number in our Info. 2)第二种方法 修改build system 在Xcode菜单栏 -> File -> Workspace Setting,将build system修改为legacy build system,然后clean后编译。 2、典型问题. Using Open Source Static Libraries in Xcode 4 Posted on 4th April 2011 by Jonah Williams in Development Xcode 4. The extensions added to the project by the plugins. Open your apps Target Build Settings, and for "Other Linker Flags" include this:-ObjC. Xcodeの File > New > File と辿っていくとよく見る追加ファイル種別の選択画面が表示されます。これを下に辿っていくと Other内に Build Phase File List という項目があります。こちらを選択することでxcfilelistを追加することができます。. We have solved this issue by adding a pre-build script to each scheme which writes the name of the scheme into this file. Each view can show one or more phases of the construction. Choose iOS/Other and click on Aggregate, like so: Call the target UniversalLib, and make sure ImageFilters is the selected project, as shown below:. Each extension is available as a method which takes a closure or Action as a parameter. Custom iOS Framework using xCode Remove files. and note the file Alamofire. The problem here is that XCode recognizes a JavaScript file as “Source Code” and therefore adds this file into the “Compile Sources” phase. When you add a resource file to your project, Xcode adds the file to the Copy Bundle Resources build phase. I chose the Resources folder. When the Settings. Headers build phases do not work correctly with static library targets when archiving in Xcode. Xcode Project File. xcode read text file c++ (5) Here's a completely different approach: Have Xcode copy the input file for you. Drag this file to your project on Xcode (usually under the Libraries group on Xcode); Step 2. Then just add this tiny script phase to your target build:. GetTargetProductFileRef: Returns the file reference of the artifact created by building target. Sadly I do not believe there is a way to ignore a file directly, as in Intellij, you can right click the file and say "Stop. The download can be verified by comparing the posted MD5 checksum with that of the downloaded file. Add a Run Script Build Phase via Editor -> Add Build Phase -> Add Run Script Build Phase. Choose Editor > Add Build Phase > Add Copy Files Build Phase. Add Copy File Phase to Build Phases. A short guide for correctly configuring projects in Xcode (tested: 2. In the new build system, shell scripts can't rely on the state of build artifacts not listed in other build phases (for example, the Info. The order will be important if you need. Add all the MainViewController files into your Xcode project. Perfect! Now let’s make a build script to automatically update the build number in our Info. The good news is that if you keep the Run Script as the final Build Phase, it will. Select + and add the file(s) to its list. Later, you'll copy these into the framework. strings文件以UTF-16而不是UTF-8编码。. You need to do the following: Click Target Name > Build Phases > Click on whitespace below phases > Editor > Add Build Phase – Paul Solt ‪Oct 8 '13 at 18:51. BWToolkit is an Interface Builder plugin that contains commonly used UI elements and other objects designed to simplify Mac development. (it's better to make a backup of your project file before deleting it) Now build the project again. Welcome to the Foundation Phase Learning Space. developerprofile into a build (pull request xcode-plugin/34). nib file (using the ibtool tool). Is it basically, phase angle / angular frequency? Also for a ac circuit with a single inductor is the phase angle going to be always 90degres, likewise with a circuit with a single capacitor?. With a normal app bundle, these binaries are put in the MacOS subdirectory. code to every target and make changes in every copy. Choose the watchOS 2/Application option, click Next. plist file - 鸟的天空. 选中Build Phases选项卡. framework to your own project. Specifying the Build Configuration for Xcode Project Dependencies Posted March 28, 2014 by Nick Donaldson When working with multiple Xcode project dependencies, such as during the development of a Cocoa Touch static Library, it can be convenient to add the dependencies' project files as subprojects of a "host" or "parent" project, or. If the target already has copy files build phase with the same name, dstPath and subfolderSpec configured for it, the function returns the existing phase. app/) instead of into the Contents folder hierarchy (myApp. See also stackoverflow question. Name the project and click Next. GetTargetProductFileRef: Returns the file reference of the artifact created by building target. This will show you the project settings as well as the targets in the project. plist file, not the file bundled with the application, so make sure to order the script phase before the Copy Resources phase. h), right-click the file, choose Properties, then choose the value yes for Excluded From Build. 鸟的天空 - Xcode Warning: The Copy Bundle Resources build phase contains this target's Info. The build system checks the files listed for changes during subsequent builds when determining if the rule or phase should be executed. If you get the following Warning: The Copy Bundle Resources build phase contains this target’s Info. Now, as far as I can tell, the only thing that can possibly change between the two settings (XCode vs Terminal) is some path environment variable that is set in XCode that isn't present in the Terminal.